It’s that time again. Less than 6 months after the previous release, Dark Rages, we’ve got a new Nightfall expansion, Crimson Siege. As with the previous release, this is an expansion only and requires a copy of one of the base games to be played. If you have not played the base game yet then I recommend that you read our review for the base Nightfall game first as this review is only going to cover the new things from the expansion. As with previous expansions, Crimson Siege adds 4 new cards of each colored moon (2 actions and 2 minions of each color). In addition there is a new summon deck with a set of various ghouls. Read more »
Since I have discovered Nightfall it has been one of the most played games in my collection. This month AEG has released yet another expansion, Nightfall: Dark Rages. Unlike The Coldest War, Dark Rages is a true expansion and not a standalone expansion so you will need a copy of one of the standalone games (base game, Martial Law, or Coldest War) to play it. Since this is not standalone I will not be reviewing any of the base game features, so if you are not familiar with the game I recommend checking out our Nightfall review first.
Nightfall: The Coldest War is the latest (standalone) expansion to Nightfall, the deck-building game from AEG. We absolutely loved Nightfall, so we were excited to try this latest addition. The Coldest War not only adds new archive card options, but includes new wounds, starter cards, and a whole new aspect to the game with the moon deck. For those of you who are not familiar with Nightfall I will give a brief rundown of the basics of the game itself (though I recommend starting with our review of the core Nightfall game if you are not already familiar with Nightfall) and then I will get into the specifics of this expansion.
Since the release of Dominion and the birth of the deck-building genre there have been a large number of deck-building games released. Each game brings their own twist to the table, and Nightfall by the Alderac Entertainment Group has several unique gameplay elements that make it stand out in my mind. The first thing you might notice though is that Nightfall is based around vampires, werewolves and other creatures of the night mixed with guns in a more modern setting.
Note: If you are not familiar with the basics of deck-building games I recommend reading our Dominion review first as that explains the basics of the genre.
The initial draw of Nightfall for me was the promise of direct conflict and combat between players. The one thing that I had a problem with in the deck-building genre (and specifically with Dominion) was the lack of interaction between players. In Nightfall players are directly attacking each other with their minions each turn. Added to the beginning of the typical genre turn setup of playing actions, buying, and cleanup is a combat phase.
We have recently discovered the relatively new genre of deck-building card games. If you are not familiar with the genre the name might conjure up thoughts of Magic: The Gathering or other CCGs. However, the deck-building genre is something very different. Instead of building a deck of cards and then playing a game with that deck the game itself is building your deck by purchasing cards each turn, not to mention the entire game comes in one box so there is no card collecting. We have tried out many different deck-building games recently, but I am going to start by reviewing the game that started the genre, Dominion.
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Living Card Games are starting to become a much larger part of my tabletop gaming these days. It started when I discovered The Lord of the Rings: The Card Game. This time up I will be tackling a different LCG, Warhammer: Invasion. While The Lord of the Rings: The Card Game is a cooperative LCG in which players compete against a randomized quest and encounter deck, Warhammer: Invasion is a classic competitive card game pitting 2 players against each other.
We generally focus on miniatures games here at Tabletop Geeks, but that is not all we play. Just recently I stumbled upon the Living Card Games (LCG) from Fantasy Flight Games. Being a huge Lord of the Rings fan I had to pick up the Lord of the Rings: The Card Game LCG to try it out. So far I am absolutely loving this game.
If you are not familiar with Living Card Games they are similar to a Collectible Card Game (CCG) in many ways with one really large difference, you are not going to go broke collecting cards. This was really the first thing that drew me to this game. Ever since I gave up on collecting Magic: The Gathering cards many years ago I have been wanting something that could bring the same enjoyment without forcing me to spend thousands of dollars to get the good cards. With a Living Card Game you simply buy a set that includes ALL of the cards for that set, all at a very reasonable price. Read more »
After some time of staring longingly at the Hordes/Warmachine models I finally got a copy of the Hordes Primal Mk II Rulebook by Privateer Press. I do not have any models yet and I haven’t played a game, but I did finish reading the rulebook so I wanted to write up my thoughts. I will probably come back and write an actual review of the full game itself, but for now these are my thoughts on this book and what I know about Hordes now. Keep in mind that this is my first experience with the Iron Kingdoms so I will not be comparing this to the previous version of Hordes but rather looking at this with a set of completely fresh eyes and an open mind.
Malifaux: Rising Powers (aka Malifaux Book 2) is now available. Rising Powers is an expansion to last year’s new tabletop game that’s been making waves since it released. Malifaux is a unique take on tabletop games that uses a card mechanic in place of dice. If you’ve never played Malifaux, I’d suggest reading the Malifaux Review first to learn about the base game. Also, don’t forget to check out the Tabletop Geeks Malifaux Galleries or sign up to upload your own!
Rising Powers expands on a few aspects of Malifaux. This new book adds a few new rules, a ton of new units, and of course more stories in the Malifaux world. While only a few new rules are added, they greatly improve on the basic gameplay. It should be noted that this is an expansion, and as such the original rules and model stats are NOT included in this book. This only includes new content.
You might have heard of Malifaux already. It’s the new tabletop skirmish game from Wyrd Miniatures that uses no dice. That’s right, you don’t have to roll a single die to play this game. You might be asking “How do you play a tabletop game without dice?” Well, you use a deck of cards instead. It’s a bit different than traditional tabletop games.
So how well does it work? I was a bit skeptical at first, but also somewhat excited at the idea of something new and different. Can a deck of cards really replace dice and still make a fun and interesting game? After playing a few games I can confidently say that yes, a tabletop game without dice can work (and work well)! Let me explain.