It’s that time again. Less than 6 months after the previous release, Dark Rages, we’ve got a new Nightfall expansion, Crimson Siege. As with the previous release, this is an expansion only and requires a copy of one of the base games to be played. If you have not played the base game yet then I recommend that you read our review for the base Nightfall game first as this review is only going to cover the new things from the expansion. As with previous expansions, Crimson Siege adds 4 new cards of each colored moon (2 actions and 2 minions of each color). In addition there is a new summon deck with a set of various ghouls. Read more »
Since I have discovered Nightfall it has been one of the most played games in my collection. This month AEG has released yet another expansion, Nightfall: Dark Rages. Unlike The Coldest War, Dark Rages is a true expansion and not a standalone expansion so you will need a copy of one of the standalone games (base game, Martial Law, or Coldest War) to play it. Since this is not standalone I will not be reviewing any of the base game features, so if you are not familiar with the game I recommend checking out our Nightfall review first.
Nightfall: The Coldest War is the latest (standalone) expansion to Nightfall, the deck-building game from AEG. We absolutely loved Nightfall, so we were excited to try this latest addition. The Coldest War not only adds new archive card options, but includes new wounds, starter cards, and a whole new aspect to the game with the moon deck. For those of you who are not familiar with Nightfall I will give a brief rundown of the basics of the game itself (though I recommend starting with our review of the core Nightfall game if you are not already familiar with Nightfall) and then I will get into the specifics of this expansion.
Since the release of Dominion and the birth of the deck-building genre there have been a large number of deck-building games released. Each game brings their own twist to the table, and Nightfall by the Alderac Entertainment Group has several unique gameplay elements that make it stand out in my mind. The first thing you might notice though is that Nightfall is based around vampires, werewolves and other creatures of the night mixed with guns in a more modern setting.
Note: If you are not familiar with the basics of deck-building games I recommend reading our Dominion review first as that explains the basics of the genre.
The initial draw of Nightfall for me was the promise of direct conflict and combat between players. The one thing that I had a problem with in the deck-building genre (and specifically with Dominion) was the lack of interaction between players. In Nightfall players are directly attacking each other with their minions each turn. Added to the beginning of the typical genre turn setup of playing actions, buying, and cleanup is a combat phase.