I previously wrote about the Kickstarter for Hex: Shards of Fate. Hex is a digital TCG that will include both a traditional PvP mode to play versus your friends (or random people across the world since it is digital) and a PvE mode where you can play with up to 2 other players cooperatively against various encounters and dungeons. Well, I’ve got my hands on the alpha now so I figured I would share how it is coming along. Read more »
It’s that time again. Less than 6 months after the previous release, Dark Rages, we’ve got a new Nightfall expansion, Crimson Siege. As with the previous release, this is an expansion only and requires a copy of one of the base games to be played. If you have not played the base game yet then I recommend that you read our review for the base Nightfall game first as this review is only going to cover the new things from the expansion. As with previous expansions, Crimson Siege adds 4 new cards of each colored moon (2 actions and 2 minions of each color). In addition there is a new summon deck with a set of various ghouls. Read more »
Since I have discovered Nightfall it has been one of the most played games in my collection. This month AEG has released yet another expansion, Nightfall: Dark Rages. Unlike The Coldest War, Dark Rages is a true expansion and not a standalone expansion so you will need a copy of the base game to play it. Since this is not standalone I will not be reviewing any of the base game features, so if you are not familiar with the game I recommend checking out our Nightfall review first.
I have been spending a lot of time on Kickstarter these days checking out the interesting projects people are putting up. I’ve found there is a large amount of board games and card games with interesting ideas popping up there, so I though I’d start sharing the ones I find intriguing. I’ve backed a handful of projects so far and I plan to continue backing more. Read more »
Nightfall: The Coldest War is the latest (standalone) expansion to Nightfall, the deck-building game from AEG. We absolutely loved Nightfall, so we were excited to try this latest addition. The Coldest War not only adds new archive card options, but includes new wounds, starter cards, and a whole new aspect to the game with the moon deck. For those of you who are not familiar with Nightfall I will give a brief rundown of the basics of the game itself (though I recommend starting with our review of the core Nightfall game if you are not already familiar with Nightfall) and then I will get into the specifics of this expansion.
Since the release of Dominion and the birth of the deck-building genre there have been a large number of deck-building games released. Each game brings their own twist to the table, and Nightfall by the Alderac Entertainment Group has several unique gameplay elements that make it stand out in my mind. The first thing you might notice though is that Nightfall is based around vampires, werewolves and other creatures of the night mixed with guns in a more modern setting.
Note: If you are not familiar with the basics of deck-building games I recommend reading our Dominion review first as that explains the basics of the genre.
The initial draw of Nightfall for me was the promise of direct conflict and combat between players. The one thing that I had a problem with in the deck-building genre (and specifically with Dominion) was the lack of interaction between players. In Nightfall players are directly attacking each other with their minions each turn. Added to the beginning of the typical genre turn setup of playing actions, buying, and cleanup is a combat phase.
We have recently discovered the relatively new genre of deck-building card games. If you are not familiar with the genre the name might conjure up thoughts of Magic: The Gathering or other CCGs. However, the deck-building genre is something very different. Instead of building a deck of cards and then playing a game with that deck the game itself is building your deck by purchasing cards each turn, not to mention the entire game comes in one box so there is no card collecting. We have tried out many different deck-building games recently, but I am going to start by reviewing the game that started the genre, Dominion.
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Since I moved a couple of years ago I have not been able to play as many tabletop games as I would like. This is in part due to being too far from the people I used to play with. After picking up Warhammer: Invasion (check out my review), Tewfik and I decided to try something a bit different, playing over the internet. There are various programs out there for playing tabletop games over the internet, and specifically a couple for card games (OCTGN and LackeyCCG), but we had just purchased these new cards and I personally feel like it’s a better experience when you can physically shuffle a deck and hold a hand of cards rather than see it on a computer screen.
We generally focus on miniatures games here at Tabletop Geeks, but that is not all we play. Just recently I stumbled upon the Living Card Games (LCG) from Fantasy Flight Games. Being a huge Lord of the Rings fan I had to pick up the Lord of the Rings: The Card Game LCG to try it out. So far I am absolutely loving this game.
If you are not familiar with Living Card Games they are similar to a Collectible Card Game (CCG) in many ways with one really large difference, you are not going to go broke collecting cards. This was really the first thing that drew me to this game. Ever since I gave up on collecting Magic: The Gathering cards many years ago I have been wanting something that could bring the same enjoyment without forcing me to spend thousands of dollars to get the good cards. With a Living Card Game you simply buy a set that includes ALL of the cards for that set, all at a very reasonable price. Read more »