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	<title>Comments on: Another new download&#8230;</title>
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		<title>By: Wulfbanes</title>
		<link>http://tabletopgeeks.com/another-new-download/comment-page-1/#comment-49</link>
		<dc:creator>Wulfbanes</dc:creator>
		<pubDate>Thu, 04 Jun 2009 08:44:44 +0000</pubDate>
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		<description>I&#039;ve landed myself quite a nice ingame reference sheet. The only thing I once needed, but couldn&#039;t find was the rules concerning getting knocked down within 1&quot; of a potential fall.
Either way, here&#039;s a link for you:
http://www.boardgamegeek.com/file/download/3uqsvvcp53/Mordheim_v1.pdf

I would only recommend to not use the &#039;advanced&#039; critical rules. While fun, they are unbalanced, especially the club is sickly dangerous with it&#039;s instant kill (even on multi-wound characters!).
As such, I recommend only using the missile criticals, regular melee criticals and gunpowder misfires.

Cheers,
Wulf</description>
		<content:encoded><![CDATA[<p>I&#8217;ve landed myself quite a nice ingame reference sheet. The only thing I once needed, but couldn&#8217;t find was the rules concerning getting knocked down within 1&#8243; of a potential fall.<br />
Either way, here&#8217;s a link for you:<br />
<a href="http://www.boardgamegeek.com/file/download/3uqsvvcp53/Mordheim_v1.pdf" rel="nofollow">http://www.boardgamegeek.com/file/download/3uqsvvcp53/Mordheim_v1.pdf</a></p>
<p>I would only recommend to not use the &#8216;advanced&#8217; critical rules. While fun, they are unbalanced, especially the club is sickly dangerous with it&#8217;s instant kill (even on multi-wound characters!).<br />
As such, I recommend only using the missile criticals, regular melee criticals and gunpowder misfires.</p>
<p>Cheers,<br />
Wulf</p>
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